© 2026 Head Wind Studio. Enshrined and all associated logos, illustrations, images, names, creatures, races, locations, items, spells and characters, are the creation and property of HeadWind Studios.
HeadWind Studio is excited to present a new D&D 5e and Draw Steel experience, Enshrined: Red of Tooth and Claw is a bite-sized piece of Enshrined that plunges the party into an Eldritch landscape caught between the forces of savagery and hunger.
Reserve your pledge for $3 to claim an exclusive handcrafted 42mm D20 Jumbo Die, or a geodesic D10 for our Draw Steel brethren
Back a physical-reward tier within the first 48 hours to also claim a free Mung pin and display your devotion to the infinite Maw, the patron deity of all-you-can-eat buffets.
Click on the yellow button below to learn more.
Backers
USD Raised from our first crowdfunding campaign
Discord members
Campaign Funded
A mythic horror Dungeons & Dragons 5E supplement where imprisoned gods and horrors shape your fate.
Take to the field as one of the 10+ all new Subclasses. Turn the battlefield into a writhing feast as the ravenous Way of the Maw Monk. Wander the shifting terrain of the mind, severing or implanting thoughts as the Fear Strider Ranger.
Erase magic’s foul blight from this world, leaving the corrupted powerless and broken as the Denuded Knight Fighter and much more.
Each carefully crafted subclass brings new stories and new ways to play. And if you’re looking for something completely new, drag the potential of your future into the present as the new Fate Runner Class.
The people and beasts of Enshrined are formed by the gods; their memories, their hopes…their fears. The 40+ creatures of Enshrined each fit into their niche in the world, from abundant prey to apex predator or god-tainted.
But be aware, not all creatures are natural; some are spawned from the nightmares of gods, too alien for the mortal mind to comprehend, and they too must feed.
Like the beasts, the people of the island too must find their way in a world where they are predator and prey, conqueror or defeated. Immerse yourself in the unforgiving world of Enshrined as one of Enshrined’s 8+ new player races and discover what it takes to survive on the island.
Enshrined introduces a new take on crafting and alchemy systems, allowing you to harvest the plants and animals you come across on your journeys. Combine these components to create gear, from armor to weapons, arrows to trinkets.
Components and their effects are not premade; players decide what they want to craft! Embrace change with the ego system.
Will your adventures shape you into a paragon, or will you sink into the depths of despair and madness?
The Creedmark system allows DMs to easily develop bonds between the party and outside groups, individuals, or entities. Dynamic missions, power struggles, promotions and betrayals lay the foundation of exciting downtime activities for the party or even a whole campaign.
The world is shattered, the defeated gods trapped in what little was salvaged of material reality. The drifting motes of their crumbling minds stray from their prisons, taking root and forming the peoples, beasts…and horrors of Enshrined. The people share in their punishments and curses, though they do not know it, inheriting the strife, flaws and ambitions of their patron deities. Those who remain ignorant may survive; those who delve too deep, learn too much may find that there are fates far worse than oblivion.
Let 5+ short adventures and 2 longer and interconnected campaigns introduce you to the world of Enshrined, replete with the mercies of mystery and the terror of discovery.
HeadWind Studio started in Regina, Canada, but consists of artists, writers and designers from across the world; we’ve built our way up from a small operation to a slightly less small operation. Feel free to join us on Discord if you want to chat about the game, life in general or the existential dread we all feel when between waking and sleep at 4 am.
At Headwind Studio we are currently putting all the pretty little eldritch bows on the gift of the swamps and for Red of Tooth and Claw. Soon there will be development from our artist Sabba towards the next biome but we are still actively brainstorming and polishing your dice
If you’d like to check out more in-depth and hands-on updates and information then join us over at our Discord or Send us an Email !
Enshrined Red of Tooth and Claw is designed from the ground up to be playable in both DnD 5e and Draw Steel. You may notice some differences between the products, as themes and motifs are translated differently between the two rule sets.
Red of Tooth and Claw will be available as both a PDF and a physical book. Those who opt for the VTT option will have it playable on Roll20 and Foundry.
We aim to start delivering backer rewards about two months after the completion of the campaign. While the writing and art for the book are already done, this will give us time for reward manufacturing as well as a final round of polish, catching errors or updates based on playtester feedback.
This timeline may shift depending on manufacturer availability, world events and stretch goals milestones reached.
Enshrined is the overarching product and contains all of the material that Enshrined: Red of Tooth and Claw does. Enshrined: Red of Tooth and Claw, in turn, is a smaller subset of Enshrined, focusing on a specific biome, creatures, player options or adventure.
Enshrined: Red of Tooth and Claw will be completed and shipped in advance of the larger Enshrined product.
Yes, you are entitled to a PDF of Enshrined: Red of Tooth and Claw and a discount to the physical book.
You can find us on Discord (https://discord.com/invite/aEGQDP6ENv), email us at info@enshrined.ca or yell our names very loudly from an elevated location
Our Discord is an open studio where you can follow the development of Enshrined, get behind-the-scenes updates, share feedback, interact with other Enshrined community members and speak directly with the designers.
HeadWind Studio is excited to present a new D&D 5e and Draw Steel experience, Enshrined: Red of Tooth and Claw is a bite-sized piece of Enshrined that plunges the party into an Eldritch landscape caught between the forces of savagery and hunger.
Reserve your pledge for $3 to claim an exclusive handcrafted 42mm D20 Jumbo Die, or a geodesic D10 for our Draw Steel brethren
Back a physical-reward tier within the first 48 hours to also claim a free Mung pin and display your devotion to the infinite Maw, the patron deity of all-you-can-eat buffets.
Click on the yellow button below to learn more.
A mythic horror Dungeons & Dragons 5E supplement where imprisoned gods and horrors shape your fate.
Take to the field as one of the 10+ all new Subclasses. Turn the battlefield into a writhing feast as the ravenous Way of the Maw Monk. Wander the shifting terrain of the mind, severing or implanting thoughts as the Fear Strider Ranger.
Erase magic’s foul blight from this world, leaving the corrupted powerless and broken as the Denuded Knight Fighter and much more.
Each carefully crafted subclass brings new stories and new ways to play. And if you’re looking for something completely new, drag the potential of your future into the present as the new Fate Runner Class.
The people and beasts of Enshrined are formed by the gods; their memories, their hopes…their fears. The 40+ creatures of Enshrined each fit into their niche in the world, from abundant prey to apex predator or god-tainted.
But be aware, not all creatures are natural; some are spawned from the nightmares of gods, too alien for the mortal mind to comprehend, and they too must feed.
Like the beasts, the people of the island too must find their way in a world where they are predator and prey, conqueror or defeated. Immerse yourself in the unforgiving world of Enshrined as one of Enshrined’s 8+ new player races and discover what it takes to survive on the island.
Enshrined introduces a new take on crafting and alchemy systems, allowing you to harvest the plants and animals you come across on your journeys. Combine these components to create gear, from armor to weapons, arrows to trinkets.
Components and their effects are not premade; players decide what they want to craft! Embrace change with the ego system.
Will your adventures shape you into a paragon, or will you sink into the depths of despair and madness?
The Creedmark system allows DMs to easily develop bonds between the party and outside groups, individuals, or entities. Dynamic missions, power struggles, promotions and betrayals lay the foundation of exciting downtime activities for the party or even a whole campaign.
The world is shattered, the defeated gods trapped in what little was salvaged of material reality. The drifting motes of their crumbling minds stray from their prisons, taking root and forming the peoples, beasts…and horrors of Enshrined. The people share in their punishments and curses, though they do not know it, inheriting the strife, flaws and ambitions of their patron deities. Those who remain ignorant may survive; those who delve too deep, learn too much may find that there are fates far worse than oblivion.
Let 5+ short adventures and 2 longer and interconnected campaigns introduce you to the world of Enshrined, replete with the mercies of mystery and the terror of discovery

Project Lead & Game Designer

Lead Mechanics Developer

Head of Marketing & PR

Art Director

Draw Steel Conversion & Content Creator

Design & Content Creator
HeadWind Studio started in Regina, Canada, but consists of artists, writers and designers from across the world; we’ve built our way up from a small operation to a slightly less small operation. Feel free to join us on Discord if you want to chat about the game, life in general or the existential dread we all feel when between waking and sleep at 4 am.
At Headwind Studio we are currently putting all the pretty little eldritch bows on the gift of the swamps and for Red of Tooth and Claw. Soon there will be development from our artist Sabba towards the next biome but we are still actively brainstorming and polishing your dice
If you’d like to check out more in-depth and hands-on updates and information then join us over at our Discord or Send us an Email !
Enshrined Red of Tooth and Claw is designed from the ground up to be playable in both DnD 5e and Draw Steel. You may notice some differences between the products, as themes and motifs are translated differently between the two rule sets.
Red of Tooth and Claw will be available as both a PDF and a physical book. Those who opt for the VTT option will have it playable on Roll20 and Foundry.
We aim to start delivering backer rewards about two months after the completion of the campaign. While the writing and art for the book are already done, this will give us time for reward manufacturing as well as a final round of polish, catching errors or updates based on playtester feedback.
This timeline may shift depending on manufacturer availability, world events and stretch goals milestones reached.
Enshrined is the overarching product and contains all of the material that Enshrined: Red of Tooth and Claw does. Enshrined: Red of Tooth and Claw, in turn, is a smaller subset of Enshrined, focusing on a specific biome, creatures, player options or adventure.
Enshrined: Red of Tooth and Claw will be completed and shipped in advance of the larger Enshrined product.
Yes, you are entitled to a PDF of Enshrined: Red of Tooth and Claw and a discount to the physical book.
You can find us on Discord (https://discord.com/invite/aEGQDP6ENv), email us at info@enshrined.ca or yell our names very loudly from an elevated location
Our Discord is an open studio where you can follow the development of Enshrined, get behind-the-scenes updates, share feedback, interact with other Enshrined community members and speak directly with the designers.
© 2026 Head Wind Studio. Enshrined and all associated logos, illustrations, images, names, creatures, races, locations, items, spells and characters, are the creation and property of HeadWind Studios. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.